When one of the largest and most powerful companies in the world decides that the metaverse is definitely going to happen, no matter how strange the CEO looks in a fake environment, the push will continue.
While Zuckerberg’s presentation was just as glamorous as the rendered videos, the true essence of the change to the metaverse was discussed. shortly after Consulting with Meta-owned Oculus CTO John Carmack, who is a long-term VR and augmented reality enthusiast.
“I have been quite active arguing against each of the metaverse efforts that we have tried to develop internally in the company, even from before the acquisition,” he said.
“I want it to exist, but I have very good reason to believe that starting to build the metaverse isn’t actually the best way to end the metaverse.”
Carmack said his concern was that Meta could spend years in trouble and end up with something that doesn’t contribute much to the way people use the devices that will be used to access the metaverse. However, he thought there were early signs that Horizon Workrooms were better for users than staring at a wall of faces in Zoom.
The legend of the game returned for a questions and answers session based on Horizon, and I hope it looks good with VR glasses on, because it wasn’t impressive to see it on replay. Legless people who cannot properly grasp a microphone is not a description of a pre-COVID karaoke night, but apparently a glimpse into our near future.
Days later, Microsoft arrived with its vision, so it is not that Meta is alone in this.
While the metaverse is slated to be the next version of the internet, it will be born in a completely different environment. What became the Internet could be fostered through universities and public money, although a sense of the common good found its way.
For the metaverse, he will be born into a world of rampant surveillance capitalism, where corporations will attempt to create the ground rules and own the natural monopoly on offer, while governments attempt to regulate it in an effort to reduce potential harm. sometimes to citizens, sometimes to the economy.
The battle between W3C and WHATWG over HTML standards shows the power that the tech giants can wield.
There is not going to be a consortium for the metaverse; your future will be decided in the boardrooms and the options seem pretty bleak.
Given Facebook’s track record, and Meta’s opportunity to own the device used to access the metaverse, having him dictate the shots would be one of the few ways to make it worse.
Surely Google would love to be able to literally know exactly where each user is looking and to be able to show some relevant ads, as Amazon would, and Microsoft would probably create a clunky metaverse that would make LinkedIn seem moderate and somewhat normal.
Apple could create a picket fence Disneyesque metaverse, but unless a massive cultural shift occurred in Cupertino, it would restrict it to users of its own hardware.
Maybe Microsoft you already have it in Minecraft, Epic Games could have the seed in the form of Fortnite or Unreal Engine, or even Nvidia could have it with their Omniverse.
Unless a very determined unicorn shows up who is able to somehow resist the massive buyout offers, the usual suspects will have a massive influence on how the metaverse fundamentally operates.
From the other side of the fence, governments will seek to extend their current proposals, and since people like Australia’s security commissioner are completely in favor As Apple’s preferred type of proactive user device scanning, the outlook is bleak.
Between careless tech giants and governments, the metaverse could be the biggest privacy buster humanity has created yet, and you may not have legs yet.
ZDNET MONDAY MORNING OPENING
The Monday Morning Opener is our opening salvo of the week in technology. Since we have a global site, this editorial is published on Monday at 8:00 AM. M. AEST in Sydney, Australia, which is 6:00 p.m. M., Eastern Time, Sundays in the US Written by a member of the ZDNet Global Editorial Board, which is comprised of our senior editors in Asia, Australia, Europe, and North America.