Soon: Nvidia DLSS is excellent for improving performance in modern titles at a small cost for image quality. But what about older titles that don’t need to run faster? Apparently you can do the exact opposite for them: improve image quality at negligible performance cost.
In a recent live stream, its developers Announced that The Elder Scrolls Online would be updated with DLSS in the fall. It’s a welcome change for players with older hardware, but it won’t excite newer GPU owners. Any RTX 3000 series GPU can easily output 4k frames at maximum settings.
To give you something too, the ESO developers talked to Nvidia about using native resolution frames as input for DLSS, skipping the scaling step, but using DLSS’s built-in deep learning anti-aliasing, which is what they ended up calling. the result of those conversations. DLAA.
DLAA does the same thing as traditional smoothing techniques, but is infused with magical DLSS sauce.
Huge thanks to the NVIDIA team for accommodating and then supporting us in posting this when we brought up and tested this hijacking of your DLSS technology on something of our own. It’s not something every game would need, but for THAT it just made sense. Great things <3
– Alex Tardif (@longbool) September 17, 2021
DLAA is exceptionally complicated when it comes to smoothing techniques. You will benefit from the mature DLSS foundation, but could be hampered by the vestigial upscaling code. You could also have a small negative impact on performance if you add more overhead than other smoothing techniques. Presumably it will be restricted to RTX GPUs like DLSS.
Although it may or may not be the best anti-aliasing technique out there, it is undoubtedly the newest. Hopefully Nvidia will offer it to other developers for them to experience.