Final Fantasy XIV’s first Wild Raid level was released last month, during the mayhem of CES 2022. And while that means I couldn’t dive as deep as I wanted to (I was a little busy), it’s clear that Everything I Liked. so much of the endgame model of the MMO is back, exactly how I like it.
However, that may sound like a potential problem with the game. After all, a new expansion can make you look forward to new game systems, especially if you are used to other MMOs like World of Warcraft or RIFT. But instead, it means that I know exactly what I have to do, and I won’t have to burn out to develop a completely new system that I don’t understand.
And for the game itself, it means a lot more effort can be put into raid fights, and Pandemonium, at least its first tier, is extremely good so far.
A classic system
In Final Fantasy XIV raid loot, at least for the normal tier, each boss drops small tokens that can be exchanged for individual armor pieces such as a helmet, chest piece, shoes, etc. This is good because unlike other MMOs, which can have great raid bosses drop specific pieces of gear, it means that everyone who comes to the raid has an equal chance of getting something, no matter what job they are playing. nowadays.
Even better, each boss drops 8 of these tokens, which means there is potentially one for each player in the raid. That means, especially at the beginning of the lifespan of a raid, everyone gets something for doing the content.
That changes a bit in Savage, the hardmode version of the raid. There, specific pieces will drop from each boss, along with a chest, which can be used to create a piece of gear for your slot no matter the job. But only one of each falls when the boss dies. Instead, each player will get a book, and can turn over multiple of these books per team as they collect.
So even if you are unlucky and don’t win any rolls, you will eventually get the exact piece of equipment that you had in mind.
This is such a neat solution to spreading out raid loot that it’s no wonder it hasn’t changed since Heavensward in 2015. And once you’ve got the best gear you can get from Savage’s raids, you don’t need to endlessly grind up the content you need. you might not want to do to further maximize gear: looking at you, World of Warcraft.
Thank you, FFXIV, for respecting my time.
While I may have spent as much time physically possible playing Final Fantasy XIV when Endwalker was released, I even wrote on a live blog that hectic first day, I’m already at the point where I can log in for half an hour each day. . I’m not mugging with my friends. And I can probably get away with it without even doing that.
It’s the one thing that ensures that I will probably never get burned with Final Fantasy XIV. The game respects my time and I don’t feel like I get penalized for doing things other than playing Final Fantasy XIV. Game Director Naoki Yoshida said that he actually prefers to play at his own pace rather than forcing himself to play every day, as seen in this Reddit thread.
That means, for the first time, I’ve found an MMO where I can play the extreme assault content that I want to play, without feeling compelled to play a ton of things that seem secondary to me. If you were still playing World of Warcraft: Shadowlands, and it fell just before Halo Infinite, for example, you would have by no means started that game. But, I finished it this past weekend.
It’s no surprise that Final Fantasy XIV is as big as it is today. Because it’s the first MMO I’ve played in years that makes me feel like I’m playing a game and not paying for a tedious second job. And that’s what will keep me coming back for every patch, and buying every expansion for years to come.